Panzer Corps 2 doesn't focus as much on the precise mechanics of supply as prior entries, and that shows. In its core combat, and the way a battle plays out, it stays true to the spirit of those earlier wargames. Say, for instance, the difference between a Panzer IIIF and a Panzer IV Ausf. The upcoming sequel to 2011's Panzer Corps-itself a re-imagining of classic wargame series Panzer General-continues a tradition of caring about small details. Penalizing a player for honest mistakes in a turn-based game is bad design when scenarios are designed to take an hour or more. This isn't a matter of letting me undo bad strategy, or making the game easier, it's a matter of respecting the player's time. No amount of do-overs can make up for bad strategy, but mistakes get made-sometimes five moves ago-and the developers of Panzer Corps 2 understand that. I recently got to sit down with a preview build of the game, and I found the ability to take-backsies my way to victory not just useful, but thrilling. Friends, I'm here today to say that Panzer Corps 2 has a really good undo button.
0 Comments
Leave a Reply. |